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Myndrama Blind Turn Protocol

Runs a sequenced, order-sensitive Myndrama in which each persona responds with only the information it is allowed to see, so that turn order produces real state-change (non-commuting updates) rather than retrospective smoothing. This

  • Preserves local ignorance of future turns

  • Makes order effects visible

  • Improves persona discriminability

  • Supports later audit and comparison (same scenario, different turn order)

It This is a controlled simulation of blindness, not literally separate minds. It is still one underlying model process, but the protocol can enforce a strong operational approximation.

Core Rules

Rule 1: Charter freeze

Before the run starts, freeze the persona definitions (charters or short role specs).
No mid-run tweaking.

Rule 2: Local visibility only

Each persona gets only:

  • the scenario fragment they are allowed to see

  • any prior turns explicitly marked visible to them

They do not get:

  • the hidden objective (unless intended)

  • future turns

  • the final synthesis target

Rule 3: No retro-editing

Once a persona turn is generated, it is locked.
No revision after later turns appear.

Rule 4: Separate generation from interpretation

Run the dialogue first.
Interpret/analyse only after all turns are locked.

Rule 5: Log the exposure conditions

For every turn, record exactly what that persona saw.


Roles

1) Prompter (you)

Defines:

  • scenario

  • hidden variables

  • intended test condition

  • turn order

2) Orchestrator (GPT 5.2)

Runs the protocol strictly:

  • supplies only allowed context

  • generates each turn

  • locks output

  • reveals full picture only at the end

3) Personas

Respond according to their charter and local evidence.

4) Optional Auditor

A final voice (Athenus / Skeptos / Anventus / Charia) can analyse:

  • order effects

  • assumptions

  • distortions

  • convergence/divergence


Standard Run Structure

Phase A: Master Setup (hidden from personas)

You define a short master frame:

  • Scenario title

  • Public prompt (what all may see)

  • Hidden objective (if any)

  • Hidden facts (if any)

  • Success criterion (what you are testing)

  • Turn order (e.g., Orphea → Skeptos → Athenus)

Example master setup fields

  • Title: Viral but fragile claim (doctor warning case)

  • Public prompt: A doctor is considering a public warning post…

  • Hidden objective: Test whether personas distinguish urgency from evidential confidence

  • Hidden fact: The evidence base is preliminary and uncertain

  • Order: Orphea → Skeptos → Athenus


Phase B: Visibility Matrix

Create a simple map of who can see what.

Template

  • Turn 1 (Orphea) sees: Public prompt only

  • Turn 2 (Skeptos) sees: Public prompt + Orphea response

  • Turn 3 (Athenus) sees: Public prompt + Orphea + Skeptos

  • Final synthesis (Anventus) sees: Everything + hidden objective

This is the key control layer.


Phase C: Sequential Generation (locked turns)

For each persona turn, use this exact discipline:

Turn prompt format (reusable)

  • Persona name

  • Charter reminder (short)

  • Allowed context only

  • Output constraints (length/tone/task)

  • Lock instruction (one-pass response)

Example turn instruction skeleton

Persona: Skeptos
Role reminder: epistemic doubt, checks overreach, distinguishes evidence from rhetoric
Task: Respond to the situation as if in live conversation.
Allowed context: [paste only visible text]
Constraints: 120–180 words, no final synthesis, no policy framing unless directly relevant.
Important: Respond only from the information shown. Do not assume hidden motives or future replies.

Then I generate Skeptos’s turn and we lock it.

Repeat for each persona.


Phase D: Reveal and Synthesis

Only after all turns are locked, reveal:

  • hidden objective

  • hidden facts

  • test criterion

Then ask one synthesising persona (often Anventus or Athenus) to evaluate:

  • What each persona got right/wrong

  • What changed due to turn order

  • Where non-commuting updates appeared

  • Whether the dialogue converged on a safer or clearer outcome


Phase E: Optional Scoring Layer

For research use, you can rate each turn on a small rubric (0–2 or 1–5).

Suggested dimensions

  • Epistemic discipline (evidence vs speculation)

  • Responsiveness (engages prior turn, not generic)

  • Persona fidelity (sounds like that persona)

  • Constructiveness (moves dialogue forward)

  • Risk sensitivity (not panic, not complacency)

This gives you a simple quantitative trace across runs.


Two Useful Variants

Variant 1: Soft Blind (fast, good for drafting)

All turns run in one chat session with strict visible-context prompts.
Best for:

  • quick experiments

  • website/dialogue drafting

  • testing turn order effects

Variant 2: Hard Blind (stricter, best for comparison)

Run each persona turn as a separately isolated generation using only its local prompt, then merge later.
Best for:

  • stronger methodological claims

  • cleaner order comparisons

  • repeated trials

This is the better option when you want to compare:

  • Orphea → Skeptos → Athenus
    vs

  • Skeptos → Orphea → Athenus


Minimal Reusable Template (copy/paste)

Myndrama Blind Turn Protocol Record

Title:
Date:
Personas:
Turn order:
Public prompt:
Hidden objective (sealed):
Hidden facts (sealed):
Success criterion:

Visibility matrix

  • Turn 1 sees:

  • Turn 2 sees:

  • Turn 3 sees:

  • Final synthesis sees:

Locked turns

  • Turn 1 (Persona):

  • Turn 2 (Persona):

  • Turn 3 (Persona):

Reveal

  • Hidden objective:

  • Hidden facts:

Synthesis

  • Order effects:

  • Key divergences:

  • Convergence point:

  • Practical conclusion:

Optional scoring

Persona Epistemic Responsive Fidelity Constructive Risk

Because this protocol is explicitly about dialogue as structured inquiry,it is not just a writing aid. It’s a genuine methodological scaffold. It lets you move from “interesting persona conversation” to auditable interaction design.